Friday, November 1, 2013

Get a decent 'Nitrous' viewport output with diffuse / normal mapped meshes in 3DS MAX

1. Use BITMAP for material's "Bump" mapping slot instead of "Normal Bump" map type.

2. Use higher resolution (e.g. 2048*2048) PNG bitmap type for baking normal & diffuse light maps.
3. For default scanline render driver, it goes to 3DS mode by default. While for my ATI card only supports 'Nitrous' driver, I get a 'tip' (so generous for Autodesk!!) from official site, I need to use 'Realistic' instead of 'Shaded' mode for viewport rendering to get a decent baked mesh render output.


4. for Normal Map, set 'Blur' to lower value e.g. 0.3 ~ 0.6 and 'Blur offset' to higher, let's say 1.0